Chameleon Green-Blue · Green Stuff World · ΔE 0.49
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Chameleon Green-Blue · Green Stuff World · ΔE 0.49
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Vallejo Model Color | Emerald (70.838) | 0.49 | Excellent |
| Green Stuff World | Chameleon Green-Blue | 0.49 | Excellent |
| Citadel (Games Workshop) | Warboss Green | 3.38 | Good |
| Citadel (Games Workshop) | Kabalite Green | 3.54 | Good |
| Vallejo Game Color | Jade Green (72.026) | 5.01 | Acceptable |
| AK Interactive | MINT GREEN | 5.29 | Acceptable |
| Scale75 | SC-18 Emerald Green | 8.23 | Acceptable |
| Army Painter | Pharaoh Guard | 4.19 | Good |
SC-69 Emerald Alchemy is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-69 Emerald Alchemy equivalent is Chameleon Green-Blue (Green Stuff World) (ΔE 0.5).
SC-69 Emerald Alchemy is a iridescent from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-69 Emerald Alchemy on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-69 Emerald Alchemy equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-69 Emerald Alchemy is a iridescent paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.