MINT GREEN · AK Interactive · ΔE 1.82
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MINT GREEN · AK Interactive · ΔE 1.82
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | MINT GREEN | 1.82 | Excellent |
| Scale75 | SC-69 Emerald Alchemy | 3.54 | Good |
| Vallejo Model Color | Emerald (70.838) | 3.60 | Good |
| Green Stuff World | Chameleon Green-Blue | 3.60 | Good |
| Citadel (Games Workshop) | Warboss Green | 4.81 | Good |
| Vallejo Game Color | Jade Green (72.026) | 5.08 | Acceptable |
| Vallejo Game Color | Scurvy Green (72.027) | 6.75 | Acceptable |
| Army Painter | Pharaoh Guard | 7.57 | Acceptable |
As a layer paint, this colour is formulated for translucency and smooth transitions over an existing basecoat. Teal and blue-green colours are prized for cold armour, gemstone effects, and Tzeentchian magic.
The closest Kabalite Green equivalent is MINT GREEN (AK Interactive) (ΔE 1.8).
Kabalite Green is a layer from Citadel (Games Workshop), commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Kabalite Green on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Kabalite Green equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Kabalite Green is a layer paint from Citadel (Games Workshop). Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.