Emerald (70.838) · Vallejo Model Color · ΔE 0.00
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Emerald (70.838) · Vallejo Model Color · ΔE 0.00
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Vallejo Model Color | Emerald (70.838) | 0.00 | Excellent |
| Scale75 | SC-69 Emerald Alchemy | 0.49 | Excellent |
| Citadel (Games Workshop) | Warboss Green | 3.05 | Good |
| Citadel (Games Workshop) | Kabalite Green | 3.60 | Good |
| Vallejo Game Color | Jade Green (72.026) | 4.82 | Good |
| AK Interactive | MINT GREEN | 5.29 | Acceptable |
| Vallejo Game Color | Scurvy Green (72.027) | 6.29 | Acceptable |
| Army Painter | Pharaoh Guard | 4.38 | Good |
Chameleon Green-Blue is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Chameleon Green-Blue equivalent is Emerald (70.838) (Vallejo Model Color) (ΔE 0.0).
Chameleon Green-Blue is a chameleon from Green Stuff World, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Chameleon Green-Blue on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Chameleon Green-Blue equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Chameleon Green-Blue is a teal chameleon paint from Green Stuff World's Chameleon range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.