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Horus Heresy (30K) · Légions Traîtres

Death Guard (XIV)

intermédiaire Légions Traîtres

Blanc et gris avant la corruption.

Grey primer or beige. The white off-white se makes with Rakarth Flesh — Well more chaud and sale that Corax White. The green Loren Forest is désaturé and militaire, pas a green bright.

Recommended undercoat black — Several priority paints in this army converge on black.

Paint list

Sorted by priority

🔴 Must-Have

Bases — the fundamental colours without which the scheme is impossible

🟠 Core

Main shades and highlights — the official Simplified Scheme

🟡 Recommended

Ombres douces and highlights supplémentaires

🟢 Optional

Dot highlights for a result showcase

Painting order

Recommended steps
1 Grey primer or beige light
2 Base Rakarth Flesh over the full armour hands
3 Soft shade Hobgrot Hide in the recoins
4 Deep shade Rhinox Hide into deep recesses
5 Highlight Pallid Wych Flesh on arêtes — Leave of éclats larges
6 Dot inside chips Steel Legion Drab à the interior of éclats
7 Armure green : base Loren Forest, soft shade Castellan Green, deep shade Rhinox Hide, chunky highlight Death Guard Green, highlight Ogryn Camo
8 Lentilles : base Mephiston Red, soft shade Khorne Red, deep shade Abaddon Black, chunky highlight Evil Sunz Scarlet, highlight Fire Dragon Bright
9 Base Leadbelcher, shade Nuln Oil, highlight Stormhost Silver
10 Sous-vêtement : base Abaddon Black, chunky highlight Eshin Grey, highlight Dawnstone
11 Dot highlights Nurgling Green on armure green and Ungor Flesh on lentilles

Tips

Hints for this army
1 The technique Steel Legion Drab à the interior of éclats of Pallid Wych Flesh is spécifique aux Death Guard — They gives the impression of metal oxydé sous the émail
2 The green Loren Forest is militaire and désaturé — Death Guard Green like chunky highlight is more light but reste in the tons terreux
3 The weathering is délibérément négligé selon the lore — Nettoyez pas the bavures d'shadow in the recoins of the armure hands
4 Rhinox Hide en deepshade is partagé between the armure hands and the green — This cohérence in the ombres unit the deux surfaces