Shining Gold · Citadel (Games Workshop) · ΔE 2.09
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Shining Gold · Citadel (Games Workshop) · ΔE 2.09
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Citadel (Games Workshop) | Shining Gold | 2.09 | Good |
| AK Interactive | YELLOW | 3.44 | Good |
| Citadel (Games Workshop) | Averland Sunset | 3.60 | Good |
| AK Interactive | DIRTY YELLOW | 3.92 | Good |
| AK Interactive | SAND YELLOW | 4.21 | Good |
| Army Painter | Moonbeam Yellow | 4.39 | Good |
| Vallejo Model Color | Deep Yellow (70.915) | 4.42 | Good |
| Scale75 | Tenere Yellow | 4.72 | Good |
Golden Yellow (70.948) is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Golden Yellow (70.948) equivalent is Shining Gold (Citadel (Games Workshop)) (ΔE 2.1).
Golden Yellow (70.948) is a acrylic from Vallejo Model Color, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Golden Yellow (70.948) on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Golden Yellow (70.948) equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Golden Yellow (70.948) is a warm orange acrylic paint from Vallejo Model Color's Model Color range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.