Method
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
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| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Scale75 | SC-64 Dark Grey | 2.73 | Good |
| Citadel (Games Workshop) | Eshin Grey | 2.90 | Good |
| AK Interactive | FRENCH BLUE | 3.58 | Good |
| AK Interactive | DARK GREY | 3.70 | Good |
| AK Interactive | GUN METAL | 3.78 | Good |
| AK Interactive | Grey | 4.42 | Good |
| AK Interactive | RLM 74 | 4.65 | Good |
| Army Painter | Obsidian Skin | 3.44 | Good |
SC-04 Anthracite Grey is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-04 Anthracite Grey equivalent is Eshin Grey (Citadel (Games Workshop)) (ΔE 2.9).
SC-04 Anthracite Grey is a acrylic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-04 Anthracite Grey on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-04 Anthracite Grey equivalent ensures consistent results across your painting workflow. Use this page as a paint conversion chart to compare the Vallejo equivalent, the Army Painter equivalent, and other close options before committing to a full army.
SC-04 Anthracite Grey is a acrylic paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.