Kantor Blue · Citadel (Games Workshop) · ΔE 4.18
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Kantor Blue · Citadel (Games Workshop) · ΔE 4.18
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Citadel (Games Workshop) | Kantor Blue | 4.18 | Good |
| Green Stuff World | Abyss Blue | 6.05 | Acceptable |
| Citadel (Games Workshop) | Ultramarine Blue | 6.90 | Acceptable |
| Citadel (Games Workshop) | Midnight Blue | 7.61 | Acceptable |
| Vallejo Game Color | Night Blue (72.019) | 7.69 | Acceptable |
| Army Painter | Night Sky Purple | 8.49 | Acceptable |
| Citadel (Games Workshop) | Nauseating Blue | 9.32 | Acceptable |
| AK Interactive | IMPERIAL BLUE | 9.77 | Acceptable |
Galaxy Deep Blue is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Galaxy Deep Blue equivalent is Kantor Blue (Citadel (Games Workshop)) (ΔE 4.2).
Galaxy Deep Blue is a galaxy from Green Stuff World, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Galaxy Deep Blue on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Galaxy Deep Blue equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Galaxy Deep Blue is a deep blue galaxy paint from Green Stuff World's Galaxy range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.