Midnight Blue · Citadel (Games Workshop) · ΔE 2.62
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Midnight Blue · Citadel (Games Workshop) · ΔE 2.62
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Citadel (Games Workshop) | Midnight Blue | 2.62 | Good |
| Army Painter | Dark Sky | 2.82 | Good |
| Vallejo Model Color | Dark Blue (70.930) | 3.34 | Good |
| Scale75 | SC-54 Navy Blue | 3.39 | Good |
| Vallejo Model Color | Dark Prussian Blue (70.899) | 4.27 | Good |
| Citadel (Games Workshop) | Night Lords Blue | 4.28 | Good |
| AK Interactive | IMPERIAL BLUE | 4.34 | Good |
| Vallejo Model Color | Oxford Blue (70.807) | 5.02 | Acceptable |
Night Blue (72.019) is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Night Blue (72.019) equivalent is Midnight Blue (Citadel (Games Workshop)) (ΔE 2.6).
Night Blue (72.019) is a acrylic from Vallejo Game Color, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Night Blue (72.019) on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Night Blue (72.019) equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Night Blue (72.019) is a deep blue acrylic paint from Vallejo Game Color's Game Color range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.