GREEN SKY · AK Interactive · ΔE 4.62
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GREEN SKY · AK Interactive · ΔE 4.62
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | GREEN SKY | 4.62 | Good |
| Citadel (Games Workshop) | Ionrach Skin | 5.20 | Acceptable |
| AK Interactive | ASTRAL BERYLLIUM | 7.04 | Acceptable |
| Citadel (Games Workshop) | Deepkin Flesh | 7.49 | Acceptable |
| AK Interactive | Khaki Grey (3rd Gen) | 8.11 | Acceptable |
| Citadel (Games Workshop) | Nurgling Green | 9.12 | Acceptable |
| Citadel (Games Workshop) | Gauss Blaster Green | 9.60 | Acceptable |
| Army Painter | Gorgon Hide | 6.28 | Acceptable |
Field Green-Grey is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Field Green-Grey equivalent is GREEN SKY (AK Interactive) (ΔE 4.6).
Field Green-Grey is a basic from Green Stuff World, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Field Green-Grey on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Field Green-Grey equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Field Green-Grey is a basic paint from Green Stuff World. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.