Warhammer 40,000 · Paint guide
Space Marines chapters and paint guides
The Imperium's elite warriors, genetically modified.
20
chapters
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Ultramarines
Deep cobalt blue with gold trim, the easiest chapter to start with.
Blood Angels
Deep blood red with gold ornaments, one of the most striking schemes in the game.
Dark Angels
Dark forest green with plain robes, a scheme full of angel symbols and lore.
Space Wolves
Nordic blue-grey with furs and runes.
Imperial Fists
Bright Imperial yellow over a white undercoat, a demanding but unique scheme.
Iron Hands
Metallic black with bionic limbs, a fast scheme that forgives mistakes.
Salamanders
Emerald green with copper details and flames.
Raven Guard
Pure black with white and silver accents, the plainest and fastest scheme of the codex.
White Scars
Pure white with red and gold, the hardest scheme of all to keep clean.
Black Templars
Crusader black and white with religious crosses.
Deathwatch
Deep black with one silver shoulder pad, each marine wearing another chapter's colours.
Crimson Fists
Cobalt blue with blood red fists, a darker and more aggressive Ultramarines variant.
Grey Knights
Psychic silver with gold runes, the metallic scheme of the daemon hunters.
Flesh Tearers
A darker, nastier Blood Angels variant.
Lamenters
Bright yellow marked with a bloodied heart, the unluckiest chapter of them all.
Minotaurs
Aged bronze armour, and one of the most distinctive schemes in the range.
Carcharodons
Understated steel grey with a shark marking, very quick to get through a large force.
Astral Claws
Light blue with a silver claw, the rebels of the Badab War.
Doom Eagles
Dark grey with a large black wing, an unmistakable funerary theme.
Red Scorpions
Green-grey with red details and a scorpion.
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