Baal Red Wash · Citadel (Games Workshop) · ΔE 10.24
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Baal Red Wash · Citadel (Games Workshop) · ΔE 10.24
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Citadel (Games Workshop) | Baal Red Wash | 10.24 | Distant |
| AK Interactive | Oil Paint Burnt Sienna | 10.35 | Distant |
| AK Interactive | SKIN INK | 12.01 | Distant |
| Scale75 | Inktense Red | 12.42 | Distant |
| Scale75 | SC-81 Inktense Chesnut | 14.85 | Distant |
| AK Interactive | PENETRATING RED INK | 15.04 | Distant |
| Citadel (Games Workshop) | Gryphonne Sepia Wash | 15.46 | Distant |
| Army Painter | Vineroot Shade | 18.05 | Distant |
SC-96 Inktense Crimson is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-96 Inktense Crimson equivalent is Baal Red Wash (Citadel (Games Workshop)) (ΔE 10.2).
SC-96 Inktense Crimson is a ink from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-96 Inktense Crimson on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-96 Inktense Crimson equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-96 Inktense Crimson is a ink paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.