Purple Shade · Army Painter · ΔE 4.56
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Purple Shade · Army Painter · ΔE 4.56
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Army Painter | Purple Shade | 4.56 | Good |
| Scale75 | Inktense Purple | 7.53 | Acceptable |
| Scale75 | Inktense Blue | 7.61 | Acceptable |
| Citadel (Games Workshop) | Asurmen Blue Wash | 12.42 | Distant |
| Citadel (Games Workshop) | Leviathan Purple Wash | 13.38 | Distant |
| Citadel (Games Workshop) | Purple Ink | 13.38 | Distant |
| AK Interactive | Oil Paint Prussian Blue | 14.69 | Distant |
| AK Interactive | NIGHT BLUE INK | 15.12 | Distant |
SC-82 Inktense Violet is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-82 Inktense Violet equivalent is Purple Shade (Army Painter) (ΔE 4.6).
SC-82 Inktense Violet is a ink from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-82 Inktense Violet on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-82 Inktense Violet equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-82 Inktense Violet is a ink paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.