Gehenna's Gold · Citadel (Games Workshop) · ΔE 2.50
Bright Gold · Army Painter · ΔE 2.01
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Gehenna's Gold · Citadel (Games Workshop) · ΔE 2.50
Bright Gold · Army Painter · ΔE 2.01
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Citadel (Games Workshop) | Gehenna's Gold | 2.50 | Good |
| Vallejo Model Color | Gold (70.996) | 3.79 | Good |
| Vallejo Game Color | Glorious Gold (72.056) | 3.79 | Good |
| Green Stuff World | Speedmetal Brass | 4.04 | Good |
| Scale75 | Elven Gold | 4.48 | Good |
| AK Interactive | True Metal Gold | 5.23 | Acceptable |
| Scale75 | SC-92 Victorian Brass | 5.32 | Acceptable |
| Army Painter | Bright Gold | 2.01 | Good |
SC-72 Viking Gold is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-72 Viking Gold equivalent is Gehenna's Gold (Citadel (Games Workshop)) (ΔE 2.5).
SC-72 Viking Gold is a metallic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-72 Viking Gold on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-72 Viking Gold equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-72 Viking Gold is a metallic paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.