Desert Camo · Green Stuff World · ΔE 1.74
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Desert Camo · Green Stuff World · ΔE 1.74
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Green Stuff World | Quicksand Brown | 1.74 | Excellent |
| Green Stuff World | Desert Camo | 1.74 | Excellent |
| Vallejo Model Color | Pale Sand (70.837) | 2.09 | Good |
| Vallejo Model Color | Deck Tan (70.986) | 2.69 | Good |
| AK Interactive | VAMPIRIC FLESH | 2.79 | Good |
| Vallejo Model Color | Buff (70.976) | 2.95 | Good |
| Citadel (Games Workshop) | Morghast Bone | 4.64 | Good |
| Army Painter | Skeleton Bone | 4.44 | Good |
SC-56 Corpse Flesh is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-56 Corpse Flesh equivalent is Desert Camo (Green Stuff World) (ΔE 1.7).
SC-56 Corpse Flesh is a acrylic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-56 Corpse Flesh on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-56 Corpse Flesh equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-56 Corpse Flesh is a acrylic paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.