Moon Yellow (72.005) · Vallejo Game Color · ΔE 1.47
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Moon Yellow (72.005) · Vallejo Game Color · ΔE 1.47
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Vallejo Game Color | Moon Yellow (72.005) | 1.47 | Excellent |
| AK Interactive | PURULENT YELLOW | 2.11 | Good |
| Vallejo Model Color | Lemon Yellow (70.952) | 2.57 | Good |
| Green Stuff World | Valkyrie Yellow | 2.91 | Good |
| Green Stuff World | Cyber Yellow | 2.92 | Good |
| Citadel (Games Workshop) | Yriel Yellow | 2.96 | Good |
| AK Interactive | RADIANT YELLOW | 3.06 | Good |
| Army Painter | Sunpetal | 3.29 | Good |
SC-41 Nuclear Yellow is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-41 Nuclear Yellow equivalent is Moon Yellow (72.005) (Vallejo Game Color) (ΔE 1.5).
SC-41 Nuclear Yellow is a acrylic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-41 Nuclear Yellow on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-41 Nuclear Yellow equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-41 Nuclear Yellow is a acrylic paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.