BORDEAUX RED · AK Interactive · ΔE 1.71
Search paints, armies, and guides at the same time.
BORDEAUX RED · AK Interactive · ΔE 1.71
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | BORDEAUX RED | 1.71 | Excellent |
| Army Painter | Ruddy Terra | 3.44 | Good |
| AK Interactive | BRICK RED | 3.56 | Good |
| Citadel (Games Workshop) | Astorath Red | 3.97 | Good |
| AK Interactive | MEDIUM RUST | 4.34 | Good |
| Citadel (Games Workshop) | Squig Orange | 4.43 | Good |
| AK Interactive | MATT RED | 5.30 | Acceptable |
| Green Stuff World | Hellfire Red | 5.61 | Acceptable |
SC-30 Red Leather is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-30 Red Leather equivalent is BORDEAUX RED (AK Interactive) (ΔE 1.7).
SC-30 Red Leather is a acrylic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-30 Red Leather on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-30 Red Leather equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-30 Red Leather is a acrylic paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.