Flat Flesh (3rd Gen) · AK Interactive · ΔE 0.00
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Flat Flesh (3rd Gen) · AK Interactive · ΔE 0.00
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | Flat Flesh (3rd Gen) | 0.00 | Excellent |
| Scale75 | Ardennes Flesh | 2.42 | Good |
| Vallejo Model Color | Sunny Skin Tone (70.845) | 2.66 | Good |
| Army Painter | Elf Flesh | 3.57 | Good |
| Vallejo Game Color | Elf Flesh (72.004) | 3.57 | Good |
| Vallejo Model Color | Primula Tan Flesh (70.743) | 3.58 | Good |
| Scale75 | SC-04 Salmon Rose | 4.02 | Good |
| Citadel (Games Workshop) | Bestigor Flesh | 5.65 | Acceptable |
SC-19 Golden Skin is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest SC-19 Golden Skin equivalent is Flat Flesh (3rd Gen) (AK Interactive) (ΔE 0.0).
SC-19 Golden Skin is a acrylic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with SC-19 Golden Skin on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right SC-19 Golden Skin equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
SC-19 Golden Skin is a acrylic paint from Scale75. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.