Speedmetal Silver · Green Stuff World · ΔE 4.14
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Speedmetal Silver · Green Stuff World · ΔE 4.14
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Green Stuff World | Speedmetal Silver | 4.14 | Good |
| AK Interactive | Aluminum (3rd Gen) | 4.86 | Good |
| AK Interactive | True Metal Silver | 4.90 | Good |
| Vallejo Model Color | Silver (70.997) | 4.97 | Good |
| Vallejo Game Color | Silver (72.052) | 4.97 | Good |
| Citadel (Games Workshop) | Runefang Steel | 6.86 | Acceptable |
| Scale75 | SC-67 White Metal | 9.32 | Acceptable |
| Army Painter | Mithril | 6.06 | Acceptable |
Heavy Metal is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Heavy Metal equivalent is Speedmetal Silver (Green Stuff World) (ΔE 4.1).
Heavy Metal is a metallic from Scale75, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Heavy Metal on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Heavy Metal equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
A useful paint guide should connect colour accuracy, handling, and recipe context in one place.
Heavy Metal is a deep blue metallic paint from Scale75's Metal N Alchemy range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.