Night Sky Purple · Army Painter · ΔE 5.52
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Night Sky Purple · Army Painter · ΔE 5.52
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Army Painter | Night Sky Purple | 5.52 | Acceptable |
| Citadel (Games Workshop) | Phoenician Purple | 9.72 | Acceptable |
| Citadel (Games Workshop) | Naggaroth Night | 9.92 | Acceptable |
| Citadel (Games Workshop) | Xereus Purple | 10.18 | Distant |
| Citadel (Games Workshop) | Ultramarine Blue | 10.20 | Distant |
| Citadel (Games Workshop) | Kantor Blue | 10.21 | Distant |
| Citadel (Games Workshop) | Barak-Nar Burgundy | 10.35 | Distant |
| AK Interactive | AMETHYST BLUE | 10.66 | Distant |
Galaxy Dark Purple is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Galaxy Dark Purple equivalent is Night Sky Purple (Army Painter) (ΔE 5.5).
Galaxy Dark Purple is a galaxy from Green Stuff World, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Galaxy Dark Purple on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Galaxy Dark Purple equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Galaxy Dark Purple is a near-black galaxy paint from Green Stuff World's Galaxy range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.