Dead Flesh (72.035) · Vallejo Game Color · ΔE 2.87
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Dead Flesh (72.035) · Vallejo Game Color · ΔE 2.87
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Vallejo Game Color | Dead Flesh (72.035) | 2.87 | Good |
| Green Stuff World | Komodo Khaki | 4.32 | Good |
| Green Stuff World | Gengis Khaki | 4.32 | Good |
| AK Interactive | LIGHT EARTH | 4.46 | Good |
| Vallejo Model Color | Iraqi Sand (70.819) | 5.13 | Acceptable |
| Scale75 | SC-58 Pale Flesh | 5.18 | Acceptable |
| Army Painter | Hearthborn | 5.46 | Acceptable |
| Citadel (Games Workshop) | Kislev Flesh | 5.67 | Acceptable |
Dwarven Flesh is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Dwarven Flesh equivalent is Dead Flesh (72.035) (Vallejo Game Color) (ΔE 2.9).
Dwarven Flesh is a basic from Green Stuff World, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Dwarven Flesh on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Dwarven Flesh equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
Dwarven Flesh is a basic paint from Green Stuff World. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.