Citadel (Games Workshop) · Base

Gryph-Charger Grey Citadel (Games Workshop) base paint card (#25698A)

Citadel (Games Workshop) Base #25698A
Equivalent preview
8 alternatives
Find Gryph-Charger Grey equivalents →
Equivalent preview

Deep Sky Blue (70.844) · Vallejo Model Color · ΔE 5.96

Shadow Grey · Citadel (Games Workshop) · ΔE 2.30

Equivalents by Brand
Brand Colour Delta E Match
Citadel (Games Workshop) Shadow Grey 2.30 Good
Citadel (Games Workshop) Ahriman Blue 5.34 Acceptable
Vallejo Model Color Deep Sky Blue (70.844) 5.96 Acceptable
Citadel (Games Workshop) Russ Grey 6.36 Acceptable
Vallejo Game Color Electric Blue (72.023) 6.91 Acceptable
Citadel (Games Workshop) Caledor Sky 7.03 Acceptable
Scale75 SC-07 Caspian Blue 7.05 Acceptable
Army Painter Electric Blue 7.59 Acceptable
Primer & undercoat
Get Started
Computing primer advice…
Buy it now · Gryph-Charger Grey
Compare stock and prices · Gryph-Charger Grey
Gryph-Charger Grey paint guide

Gryph-Charger Grey Paint: Colour, Type & Equivalents

As a standard basecoat paint, this colour is formulated for opaque coverage over primer in one to two controlled passes. Teal and blue-green colours are prized for cold armour, gemstone effects, and Tzeentchian magic.
The closest Gryph-Charger Grey equivalent is Deep Sky Blue (70.844) (Vallejo Model Color) (ΔE 6.0).

Gryph-Charger Grey is a base from Citadel (Games Workshop), commonly used for armour plates, cloth, and trim work.

Quick Equivalents

  • Closest equivalent: Deep Sky Blue (70.844) (Vallejo Model Color) – ΔE 6.0
  • Vallejo equivalent: Deep Sky Blue (70.844) (Vallejo Model Color) – ΔE 6.0
  • Army Painter equivalent: Electric Blue (Army Painter) – ΔE 7.6

How to Use Gryph-Charger Grey

This paint is typically used for:

  • basecoating teal armour and weapons
  • layering and highlighting on large flat surfaces

Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.

Paint Behavior and Tips

Consider the following when working with this paint:

  • Coverage: reliable — affects how many coats are needed over primer
  • Dilution: controlled thinning — keeping the right ratio maintains flow and prevents brushmarks
  • Interaction with washes and highlights: always run a highlight pass to verify the tone does not shift after drying

A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.

Miniature Painting Tips

For best results with Gryph-Charger Grey on Warhammer and other miniature projects:

  • Use the same primer across the project to keep tonal consistency
  • Test on a spare part before applying to a full unit
  • Compare after shading and highlights, not just the base coat

Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.

Conclusion

Choosing the right Gryph-Charger Grey equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.

Recipes
Building recipes…
Painting techniques
Loading data…
Local paint database
Contrast / Speedpaint Companion
Finding the companion…
Compatible armies & miniatures
Looking up associated armies…
Complementary palette
Computing associations…
Pro tips
Loading tips…
Direct answer
How should you use Gryph-Charger Grey on miniatures?

Gryph-Charger Grey is a base paint from Citadel (Games Workshop). Use it in thin coats and verify the surrounding recipe on a test miniature.

  • Citadel (Games Workshop) · Base
  • Base · #25698A

Method

This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.

Limits

Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.