Chipping Fluid · AK Interactive · ΔE 6.29
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Chipping Fluid · AK Interactive · ΔE 6.29
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Army Painter | Pallid Bone | 13.78 | Distant |
| Army Painter | Ghoul Skin | 21.17 | Distant |
| Citadel (Games Workshop) | Apothecary White | 21.27 | Distant |
| Army Painter | Sand Golem | 21.79 | Distant |
| Citadel (Games Workshop) | Skeleton Horde | 24.20 | Distant |
| Army Painter | Cursed Flesh | 25.33 | Distant |
| Citadel (Games Workshop) | Bad Moon Yellow | 26.42 | Distant |
| Army Painter | Angelic Gold | 27.07 | Distant |
Holy White is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest Holy White equivalent is the strongest substitute listed on this page.
Holy White is a speedpaint from Army Painter, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with Holy White on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right Holy White equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
A useful paint guide should connect colour accuracy, handling, and recipe context in one place.
Holy White is a neutral grey speedpaint paint from Army Painter's Speedpaints 2.0 range.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.