Dryad Bark · Citadel (Games Workshop) · ΔE 3.72
Common Protective ZO · AK Interactive · ΔE 2.91
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Dryad Bark · Citadel (Games Workshop) · ΔE 3.72
Common Protective ZO · AK Interactive · ΔE 2.91
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | RUBBER BLACK | 2.99 | Good |
| Citadel (Games Workshop) | Dryad Bark | 3.72 | Good |
| AK Interactive | SMOKE BLACK | 4.35 | Good |
| AK Interactive | TENEBROUS GREY | 4.50 | Good |
| AK Interactive | BLACK | 4.67 | Good |
| AK Interactive | GRIM BROWN | 5.26 | Acceptable |
| Scale75 | SC-32 Black Leather | 5.31 | Acceptable |
| Vallejo Model Color | Black (70.950) | 5.46 | Acceptable |
WWI French Green 2 is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest WWI French Green 2 equivalent is Dryad Bark (Citadel (Games Workshop)) (ΔE 3.7).
WWI French Green 2 is a acrylic from AK Interactive, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with WWI French Green 2 on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right WWI French Green 2 equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
WWI French Green 2 is a acrylic paint from AK Interactive. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.