Skavenblight Dinge · Citadel (Games Workshop) · ΔE 2.23
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Skavenblight Dinge · Citadel (Games Workshop) · ΔE 2.23
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | RLM 71 | 3.05 | Good |
| AK Interactive | Tarngrau – Camo Grey | 4.31 | Good |
| AK Interactive | Dark Olive Drab 41 | 4.73 | Good |
| AK Interactive | Dark Green | 4.95 | Good |
| AK Interactive | Khaki Green No.3 | 5.12 | Acceptable |
| AK Interactive | No.5 Earth Brown | 5.72 | Acceptable |
| AK Interactive | RLM 61 | 5.90 | Acceptable |
| AK Interactive | US Army Helo Drab | 5.92 | Acceptable |
RLM 81 Version 1 is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest RLM 81 Version 1 equivalent is the strongest substitute listed on this page.
RLM 81 Version 1 is a lacquer from AK Interactive, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with RLM 81 Version 1 on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right RLM 81 Version 1 equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
RLM 81 Version 1 is a lacquer paint from AK Interactive. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.