Burnished Gold · Citadel (Games Workshop) · ΔE 2.66
BEIGE · AK Interactive · ΔE 1.79
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Burnished Gold · Citadel (Games Workshop) · ΔE 2.66
BEIGE · AK Interactive · ΔE 1.79
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| AK Interactive | BEIGE | 1.79 | Excellent |
| Citadel (Games Workshop) | Burnished Gold | 2.66 | Good |
| AK Interactive | SAND YELLOW | 3.38 | Good |
| Citadel (Games Workshop) | Shining Gold | 4.65 | Good |
| Citadel (Games Workshop) | Sigmarite | 5.06 | Acceptable |
| Scale75 | Tenere Yellow | 5.15 | Acceptable |
| AK Interactive | BUFF | 5.25 | Acceptable |
| Army Painter | Barren Dune | 3.62 | Good |
DARK SAND is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest DARK SAND equivalent is Burnished Gold (Citadel (Games Workshop)) (ΔE 2.7).
DARK SAND is a acrylic from AK Interactive, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with DARK SAND on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right DARK SAND equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
DARK SAND is a acrylic paint from AK Interactive. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.