Waaagh! Flesh · Citadel (Games Workshop) · ΔE 3.80
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Waaagh! Flesh · Citadel (Games Workshop) · ΔE 3.80
| Brand | Colour | Delta E | Match |
|---|---|---|---|
| Citadel (Games Workshop) | Waaagh! Flesh | 3.80 | Good |
| Citadel (Games Workshop) | Lupercal Green | 4.04 | Good |
| Citadel (Games Workshop) | Incubi Darkness | 4.35 | Good |
| AK Interactive | OCEAN BLUE | 5.53 | Acceptable |
| AK Interactive | TURQUOISE | 6.00 | Acceptable |
| Army Painter | Blighted Green | 6.98 | Acceptable |
| Citadel (Games Workshop) | Nocturne Green | 7.25 | Acceptable |
| Green Stuff World | Zima Blue | 8.51 | Acceptable |
ARCHAIC/OLD TURQUOISE is a key paint in the Citadel range, valued for its consistent finish and reliable coverage across Warhammer projects.
The closest ARCHAIC/OLD TURQUOISE equivalent is Waaagh! Flesh (Citadel (Games Workshop)) (ΔE 3.8).
ARCHAIC/OLD TURQUOISE is a acrylic from AK Interactive, commonly used for armour plates, cloth, and trim work.
This paint is typically used for:
Apply it over a suitable primer and build layers gradually. Coverage sits around reliable, so two thin coats usually give a more stable finish than one heavy pass, especially over a dark primer.
Consider the following when working with this paint:
A good equivalent should remain stable after shading and highlighting. Test this alternative on the same primer and in the same recipe before switching a whole unit.
For best results with ARCHAIC/OLD TURQUOISE on Warhammer and other miniature projects:
Even small differences can become visible on a finished miniature. This match may behave differently on textured surfaces like cloth, fur, and metal trim once the full recipe is applied.
Choosing the right ARCHAIC/OLD TURQUOISE equivalent or substitute keeps your scheme consistent from the test model to the full army. Use this comparison to weigh the closest Vallejo, Army Painter, and other cross-brand options before repainting a whole squad.
ARCHAIC/OLD TURQUOISE is a acrylic paint from AK Interactive. Use it in thin coats and verify the surrounding recipe on a test miniature.
This summary is built from the local usage notes, structured paint detail data, and the same Delta-E matching system used across ChromaStack.
Check finish and coverage on a test miniature if your workflow depends on a very specific texture or transparency.